The sound effects work, but why won't the music play from the CD?
You need read permissions for the CD-ROM drive. Usually this is /dev/hdc, but it may be different on your machine. If you aren't sure, look at the link for /dev/cdrom (ls -l /dev/cdrom). Then run the command chmod o+r /dev/hdc (using your device for /dev/hdc).
Also, make sure that your cdrom device is listed in /etc/fstab as an iso9660 device. You should see a line something like this when you 'cat /etc/fstab':
/dev/cdrom /mnt/cdrom iso9660 user,ro 0 0
If you have more than one CDROM device, check here to see how to tell the game which one to use.
If I have a music CD in when I start the game, the music CD will start to play. If I pull up a CD player app and stop it, it keeps restarting. How do I stop this?
You need to turn off music from within the game -- this can be done from the control panel (just set the music volume to "0". Also, if you don't want the game accessing your CD-ROM, you can use the command line option --nocdrom when running the game.
Why I don't hear any sound?
First be sure that you have sound support compiled into your kernel and that you have installed an OSS supported sound card. Next, make sure that you have read/write permissions to /dev/dsp (chmod a+rw /dev/dsp). If sound still doesn't work, contact your Linux distributor for more assistance. Once sound is properly installed on your system RT2 will use it automatically. There is no need to do any sound configuration within the game itself.
I have multiple CD-ROMs. How do I tell the game which one to use?
You can set the evironment variable SDL_CDROM to the full pathname of the CD device you want the game to use. ('export SDL_CDROM=/dev/hdc', for example)
Is there a workaround for the SoundBlaster Live!
The game should work just fine with the most recent drivers from Creative's open source page.
Here's the old workaround for historical value:
Many thanks to Wintermute for finding the solution:
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