Unreal Tournament Version 436 October 31, 2000 TABLE OF CONTENTS 1 System Requirements 2 Installation 3 Playing The Game 4 Linux specific Changelog 5 Known Issues 6 Troubleshooting 7 Contacting Loki Entertainment Software ----------------------- (1) SYSTEM REQUIREMENTS ----------------------- Linux kernel version 2.2.X Pentium II with 3D accelerator card (see below) 64 MB RAM required (128 MB recommended) Video card capable of 640x480 resolution XFree86 3.3.5 or newer at 16bpp OSS compatible sound card Hard disk with at least 550 MB of space This product is not intended for use with any version of the Windows operating system. This product supports 3D accelerators through OpenGL. Consult http://lokigames.com/support/gldrivers for the latest news on drivers and installation. ---------------- (2) INSTALLATION ---------------- Before starting the installation process with "sh ut-install-436.run" you must have your Unreal Tournament CDROM in your CDROM drive and have it mounted. For example: $mount /cdrom $sh ut-install-436.run If you want to install Unreal Tournament remotely you can use the SETUP_CDROM environment variable to point to your CDROM drive. For example: $export SETUP_CDROM=/path/to/cdrom $sh ut-install-436.run To make use of the S3TC compression feature, install 436 and then manually copy over the files from your Textures directory from your 2nd UT CD to the Textures directory in your INSTALL_DIR/Textures directory overwriting existing files (except credits.utx). -------------------- (3) PLAYING THE GAME -------------------- Run 'ut' to start the game. The first time you run Unreal Tournament it will create a ~/.loki/ut directory. Preferences, etc., will be stored here. ---------------------------- (4) LINUX SPECIFIC CHANGELOG ---------------------------- THIS VERSION IS ONLY COMPATIBLE WITH VERSION 432+ OpenGL Renderer - implemented detail textures - additional implementation (using vertex arrays) - fixed minor visual artifacts (in conjunction with fog) Input - fixed keyrepeat (this time for real ;)) Misc - changed signal handlers Networking - solved ngWorldStats problems - fixed http download redirection ---------------- (5) KNOWN ISSUES ---------------- OpenGL Renderer - Z Buffer artifacts with 16 bit rendering Software Renderer - slow in 32bpp mode!!! GUI - some menu entries are nooped. They are not removed to ensure mod compatibility. ------------------- (6) TROUBLESHOOTING ------------------- The following are some of the more common problems you might have, and recommended solutions. For more details see the support section on www.lokigames.com and visit our bug reporting system at http://fenris.lokigames.com. Q: The game segfaults when trying to use windowed mode with the Glide renderer. A: Glide doesn't support rendering in a window. Q: Most of the time when I connect to a server on the internet it starts downloading "multimesh". A: It is strongly advised that you install the official Bonuspack available at http://download.cnet.com/downloads/0-10044-108-58371.html?bt.dl-10008.EpicMegaGames.10044-108-58371 which includes the required files to play on most internet servers nowadays. Q: I am rendering in windowed mode and the mouse is grabbed in the window. A: You can press CTRL-G to change between grabbing or not. Alternatively you can change the UnrealTournament.ini file Q: The game crashes and I can't switch back to my normal resolution using CTRL-ALT- +/- A: After running "xvidtune -unlock" you can change resolutions normally. Q: I installed the Glide[OpenGL] Renderer as default but now want to use the OpenGL[Glide] renderer. Q: I want to use the Software Renderer. A: Edit the following lines in either (INSTALL_PATH)/System/UnrealTournament.ini or (HOME)/.loki/ut/System/UnrealTournament.ini To use the OpenGL renderer: [Engine.Engine] GameRenderDevice=SDLGLDrv.SDLGLRenderDevice WindowedRenderDevice=SDLGLDrv.SDLGLRenderDevice RenderDevice=SDLGLDrv.SDLGLRenderDevice To use the Glide renderer: [Engine.Engine] GameRenderDevice=GlideDrv.GlideRenderDevice WindowedRenderDevice=GlideDrv.GlideRenderDevice RenderDevice=GlideDrv.GlideRenderDevice To use the Software renderer: [Engine.Engine] GameRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice WindowedRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice RenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice Global settings are made in (INSTALL_PATH)/... and local ones in your home directory. When you first run Unreal Tournament it will copy the version of UnrealTournament.ini from (INSTALL_PATH)/... to your home directory and from there on only use the one in your home directory. Q: How can I specify my OpenGL library? A: You can choose the OpenGL library Unreal Tournament tries to use by specifying the path to it in your UnrealTournament.ini [SDLGLDrv.SDLGLRenderDevice] OpenGLLibName=libGL.so.1 or OpenGLLibName=/opengl/library/path/libMYGL.so Q: I am using XF 4.0 with my 3dfx card and the textures look really weird. When I exit the game I can see a "No space for texture" error message. A: This is a bug in DRI that got fixed recently (07/31/00). You have to use the CVS version of DRI. Q: The towers seem to flicker in CTF-FACE. A: If you have a 3dfx card please choose the Glide renderer. Otherwise try to use 32 bit renderering which should resolve the issues you are seeing and also will enhance the display quality. ------------------------------------------ (7) CONTACTING LOKI ENTERTAINMENT SOFTWARE ------------------------------------------ Technical Support Support for Unreal Tournament for Linux is available from Loki Entertainment Software at: Bug Tracking Database: http://fenris.lokigames.com FAQ: http://faqs.lokigames.com Email: support@lokigames.com Phone: 714-508-2140. Telephone support is available Monday through Friday, 9 A.M. to 5 P.M. Pacific Standard Time. General Discussion You can also communicate with other Unreal Tournament players at: Usenet: news://news.lokigames.com/loki.games.ut